November 22, 2009
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Game Designer Who Doubts Value of In-game Advertising

Part II of the Interview With Kevin Slavin

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Slavin 2
Are static billboards within digital gamescapes really effective?
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NEW YORK (AdAge.com) -- By their very nature, static in-game ads may be the least effective way for marketers to engage video-game players, says game developer Kevin Slavin. At the same time, he finds that ad agencies in general don't really understand the dramatically different process of communicating with consumers from within a video-game system. This is second part of our interview with Slavin, a former ad agency executive and co-founder of New York's Area/Code. The 4-year-old game-design shop has created games for A&E, Discovery and MTV.





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