FL: It's a mix, we have a reasonably small team on this, it's a mix between people who were focused on game design, designing the user experience, designing the overall system, people that were focused on technology, and that included both the backend, you have a database and all of the shark data and everything else that's happening on the backend, all the game logic, and then you have the Flash allocation, the front end, the interface, the thing that the players are interfacing with. So those are the important pieces of technology. We had programmers working on those, and we also had people doing research on sharks and marine biology and writing the text, the communications you get from your research institutions, and then we had visual design. There's a lot of overlap between these things, but those are the main disciplines. Technology, game design, visual design and content creation.
"Great, because I'm going to need something to do when I lose my job for playing this game.
I'm addicted." -- "Sharkrunners" forum member sbewens after finding out the game will continue beyond Shark Week