Jamie Griesemer

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While Cliffy B hogged the spotlight last year with Epic Games' excellent shooter, Gears of War, Master Chief stormed back to the top of the global sales charts with 8.1 million copies of Halo 3 sold in just three months (the third game in the sci-fi trilogy banked $300 million in its first week alone). Halo has become a true cultural phenomenon, appealing to the full gamut of gamers thanks in large part to its accessibility and, of course, its fast and furious online multiplayer mayhem.Much of the world of Master Chief can be credited to Bungie Software's Jaime Griesemer, who was responsible for building the game's virtual battlegrounds and who worked with the team at Bungie to ensure that both the campaign and multiplayer modes would offer a lasting array of challenges. Although Peter Jackson is working on new Halo game and the real-time strategy game, Halo Wars, is shipping this year, this is the end of the original trilogy. And Greisemer has ensured that Master Chief went out with a bang, satisfying both the game critics and the general public with an epic adventure that delivers more of the same patented gameplay, while introducing new challenges to the mix.

Griesemer on continuing the fight: "With Halo 3, we are trying to extend our online community by providing them with the tools they need to customize their own experience. We want them to be able to express their creativity by making their own versions of maps, or new game types, or even make movies with the saved film feature. Then we help them share their creations with the rest of the community, all in the context of the game.We'll have to wait and see if our timing is as good as it was with the first two games."

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