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Adobe, Apple, Andrea Air: The saga concludes

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In the first post of this series, I wrote about the cult of Apple and its followers. In the second post, I wrote about the creative capabilities of Adobe CS, but also mentioned the increasingly annoying crash and download time issues with Flash. Everything ties together in this post that I write about my newest gadget, the Andrea Air.

Now that the summer simmer is gone from the Apple Adobe Duel, the timing is just right for me to talk about Andrea Air and why it was grouped with the other two in the first place. Here's how it works: First, the Andrea Air fans air in a room into its container occupied by a plant. Then it utilizes the soil and leaves of the plant to filter the air and redistribute it back into the room. A study has been conducted independently to reveal that formaldehyde filtration efficiency of the Andrea Air is significantly greater than plants alone.

The Andrea Air

I love looking at my Andrea Air filter and believing it works. Does it actually work? Maybe not. But I love pretending like it does just as much.

Inside the California Academy of Sciences

I bought the Andrea Air because I could feel the geeky future though it and that excites me � 2001 has come and gone, and to this date there's no Space Odyssey to be had. But the Andrea Air looks like something that could be a precursor to a colony on Mars or under the Ocean, it reminds me of the Eden Project in the UK, or the California Academy of Sciences in San Francisco. The vessel looks so very odd on my wood dresser, and it delights me.

Geothermal Energy could be a reality at the Eden Project by 2012

So how is this relevant to Adobe and Apple? In one word � Emotion. Whenever you see and hear the groundswell of articles, blog posts, news mentions about any particular subject, you can bet there is flaring emotion right in the middle of it. The more people involved, the more emotions, the larger the groundswell. Starting from one open letter, armies of we <3 Apple'rs and we <3 flash'rs took to the airwaves and dueled it out. So when we design we should constantly be looking out for not only the immediate usability of the design, but also what kind of short and long term emotion does it invoke? How will we develop a relationship with the object throughout its lifetime? Will we have nostalgic attachment to previous items we own associated with the design? How will it invoke our imagination? What will happen at its end of life?

Maybe then the design really would make us all breathe easier. Not saying that the Andrea Air does, but the notion makes me LOL; really!

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