Not your standard talking animal fare, Brickyard's Monty Pythonesque cardboard cutout approach brings freshness to smartass game as they talk trash to PlayStation 2 gamers from the line of fire, aptly illustrating the point, " Don't let Mother Nature make a fool out of you."
Effects: BrickyardVFX, Boston Artist/Animation Director: Geoff McAuliffe Rotoscope Artist: Robin Hobart VFX Producer: Brian Drewes Editor: Carl MacNeal/Editpod, Boston Agency: McCarthy Mambro Bertino CDs: Jamie Mambro, Fred Bertino ACD/CW: Don Austen AD: Jamie Day CW: Patrick Lindsay Agency Producer: Lisa Sulda Audio Post/Sound Design: Rumblestrip, Boston
Click 3x gets pore-close to a babe on a bench for Olympus. The shop compressed director Matthew Badger's five-minute flying camera shot into 2.5 seconds and combined it with additional takes to construct a seamless zoom of several hundred feet. Additionally, they performed a bit of head replacement as well as scenic makeovers of the spot's Central Park environs.
Effects: Click3x/N.Y. VFX Supervisor: Peter Corbett EP: Jason Mayo Lead Compositor: Mark Szumski Compositors: Bryce
Barros, Susan Armstrong Editor: Hal Honigsberg/Chrome Agency: The Martin Agency/Richmond CD/AD/CW: Sean Riley Agency Producer: Melanie Cox Director: Matthew Badger/Epoch
The Ad Council "Assault"
The twisted folks at Barbed Wire can certainly set off major sparks with their gorgeously crafted 3-D work. The spot's evil flamethrowers make for truly dazzling eye candy, but foiled by some firewise homeowners, they can't even get a light on as they creep over flame -resistant rooftops and sagely manicured trees.
Effects: Barbed Wire, Santa Monica Editor: Nico Alba/Union
Editorial Agency: FCB/Irvine ECD: Holland Henton CD: Chip Fuller CW: Brent Thomas AD: Christian Sternal Agency Producers: John Brooks, Dan Reilly Director: Michael Chaves/Seed