But What Do We Want People to Do?
Too Many Campaigns Still Ignoring the Role of the Consumer
| |
| Andy Gould | |
You would think that this shift would make a huge difference in terms of how our industry approaches generating ideas. With all the creative possibilities that interactive work opens up, maybe we should be focusing a little less on messaging and a little more on what actions we can get consumers to take. While messaging will always be important, think about how far beyond messaging the agencies involved had to think to make something like Nike's Chalkbot possible.
Earlier this year at a conference in Boston, the always-excellent Edward Boches from Mullen was showing some great digital work he'd recently seen. He stopped and posed a simple question: Why would we create campaigns that don't have a role for the consumer anymore? In other words, with more creative tools and platforms at our disposal than ever before, why are so many of us continuing to work the way we've always worked?
Our agency is generally the digital AOR working alongside various other agencies (advertising, media, P.R., event marketing, in-store, etc.). After seven years or so of working this way, here's an observation: With so many players contributing to a larger campaign, the best work is done when there is precise alignment among us about what we want people to do with our communications.

But, incredibly, in an era where the creative possibilities have gotten infinitely larger due to technology, we still see lots of campaigns brought to the table with no thought as to what role consumers should play (beyond the role of passive "watcher," that is). And waiting to determine that role until later can lead to a lot of creative head-butting, agency turf wars, client second-guessing, and more things all of us could probably live without.
I suppose you could argue that clients bear some responsibility for this, too; agencies tend to provide what their clients ask for, and last time I checked, there wasn't a section in any brief I've seen that outlines which actions should be made available for consumers to interact with or experience the brand. (Most briefs do have a "what do we want the consumer to do" section, but I'm talking here about something beyond "go to our website to learn more" or "buy our product.")
So I propose this: In addition to all the energy we expend in briefings talking about the role of TV vs. the role of print vs. the role of digital, what about making it mandatory to address what the role of the consumer should be in every campaign? Do we want people to engage in a multiweek learning program, send an inspirational text, create something, cast a vote, play a game, print a coupon, or something else? This would force agencies from all disciplines to think about these important elements in their earliest planning and conceiving stages. Better yet, it might force agencies from all disciplines to plan their communications around a true experience idea, rather than around a messaging idea.
Giving consumers something to do is one of the musts of digital work, but even outside of the digital realm, I think many of us believe it's the best way to connect with people today. Doesn't work that actually requires something of the consumer stand a better chance of creating genuine impact? So why aren't more of us doing it?
ABOUT THE AUTHOR

















