The buzziest new gadget of the moment -- other than the iPad 2 -- is the Nintendo 3DS. Whereas finding an iPad 2 right now is a major headache (the backorder wait at apple.com is "3-4 weeks," and Apple stores that get fresh shipments sell them out in minutes), Nintendo's new tech toy includes a headache. The $250 glasses-free 3-D hand-held gaming console went on sale in the U.S. at midnight Sunday, and it's garnering a curious mixture of raves and (literally) pained responses. For instance, here's a brief excerpt from a review by Entertainment Weekly's Adam B. Vary:
When the sleek, slim device first arrived at my office, I took it around to several of my non-gamer colleagues to gauge their reaction, and to a person, they all lit up with the kind of giddy fascination I imagine kids in the early 1980s felt when they stepped into their very first arcade. For the first five minutes, anyway. Because here's the inescapable thing about the Nintendo 3DS: It is a sure-fire headache machine…. The initial time I really played with the 3DS -- about a 40 minute-long demo -- I spent the rest of the day with a nagging pain in my cranium, and a slight unsettled feeling in my stomach.
@boygenius: the nintendo 3DS gave a headache after 10 minutes. seriously. this is bullshit, i wouldnt buy it for my kids.
For its part, Nintendo issued a statement to the Maxconsole gaming site claiming that it's "received very few negative comments," and that the "minor discomfort" some users might experience is nothing to worry about: "The effects are short term and have no lasting effect." Yesterday, as USA Today reported, the company also issued a separate statement saying that first-day U.S. sales of the 3DS were "the highest of any Nintendo hand-held system in our history," though it didn't release specific numbers.
Which brings me to this week's charticle data -- collected and parsed, as always, by our editorial partner Trendrr, the social-media monitoring service. Some notes: