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Mobile Marketing: Is 'App-vertising' the Answer?

Why We've Only Begun to Scratch the Surface

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For nearly a decade, mobile advertising has proven to be the great white whale of digital marketing -- forever on the horizon but perpetually out of reach.

But thanks to Apple's iPhone and App Store, that's all about to change. The numbers to date are staggering: 1 billion applications served, 35,000 applications available and more than 30 million devices in market. Apple's meteoric success with the App Store (launched a mere nine months ago) is fueling a mobile-application market boom.

Consumers, once wary of using their phones for anything more than talking or texting, now seem to have an almost insatiable appetite for mobile applications. IPhone owners on average download more than 20 applications to their devices (upward of 40, according to some reports) and Google Android users are even more ravenous.

The market is sure to grow even larger as more companies leap in. Nokia, which has nearly 40% of the global smartphone market, announced that it would be entering the mobile-application fray with its Ovi Store (featuring 20,000 applications available for download) this week, joining competing offerings from BlackBerry, Google's Android Market, Microsoft and Palm.

All of this is igniting the imaginations of brand marketers and ushering in a land grab for an increasingly valuable piece of real estate: the always-on device in our pockets.

Enter "app-vertising," a new name for an emerging mix of branded mobile applications and in-application advertising that is finally poised to deliver on the promise of mobile marketing. Here are some marketers getting into the act.

Branded Apps

Uniqlo app
Uniqlo: Branded applications have seen the most growth since Apple launched the App Store, and Uniqlo's Uniqlock app is easily one of the most imaginative. Produced by Projector, Uniqlock fuses the utility of a clock with videos of models, attired in Uniqlo clothing, performing a series of mostly quirky dances. Weighing in at a hefty 181 MB, the app certainly packs a punch.

Adidas app
Adidas: The Adidas Urban Art Guide was created specifically as a walking guide to Berlin's impressive street art, which includes paintings, stencils, paste-ups and stickers from underground artists. The app taps Microsoft Virtual Earth to create routes, provides galleries and even allows users to upload their own artistic discoveries.


Chanel app
Chanel: Fashion brands have certainly embraced the video elements of the iPhone and iPod Touch, and Chanel's mobile application is no exception. Featuring video from Chanel fashion shows, 70-plus looks and accessories, Chanel News video segments, and even a store locator, this app clearly knows its fashionista audience.


Audi app
Audi A4: More than half of the top mobile applications are games -- and engagement for apps averages nine-plus minutes per session -- so it makes perfect sense that the Audi created the A4 Driving Challenge game app. Taking advantage of the iPhone's accelerometer (which allows the device to detect movement), the A4 game allows users to select courses, choose car specifications and more.


In-Application Advertising

Dockers app
Levis: The next wave of mobile advertising will certainly be in-application advertising, and the creative possibilities there are limitless as well. Levi's Dockers' "shakeable" ad, built on the Medialets platform, is a great example of how savvy creatives can take advantage of the iPhone's accelerometer to add motion to advertising -- in this case, making a khaki-clad model break dance -- when the user shakes the device.


Burger King app
Burger King: For Valentine's Day, Burger King crafted a clever in-app ad, "The Scent of Seduction," that allowed users to burst heart-shaped bubbles by touching the screen. Greystripe, which ran the in-app ad, reported that 14% of users interacted with it and spent 16 seconds on average playing the game.


While "app-vertising" provides tantalizing opportunities, we are still in the early days here. Recently, Pinch Media analyzed 30 million iPhone app downloads and discovered that only 5% of users will open either a free or paid app 30 days after the initial download. It's enough to make even the savviest developers or brand marketers question basic assumptions about mobile utility and entertainment.

Still, we are just scratching the surface of what mobile marketing will start to deliver. It's not hard to imagine how we leap from the Uniqlock app or the shakeable Dockers ad to a whole new world where the GPS is integrated with content and offers; video actually reacts to user movements (think about the storytelling possibilities); and our own voices, channeled through the phone's microphone, start to control interactions.

Best of all, in the future we'll still have access to all the rich functionality of some of these mobile apps when the phone goes offline, too. This is due, in large part, to advances in pre-caching technology -- a certain relief to anyone who's struggled to find a 3G signal either on the road or in their own living room.

So will "app-vertising" finally take off? Analysts certainly think so. Sanford Bernstein's Jeff Lindsay predicts that the worldwide mobile-advertising market will explode, mushrooming from $700 million in 2008 to $7.2 billion by 2012. And with Silicon Alley Insider estimating that in-app advertising fetches a hefty $20 to $30 CPM, there's no turning back now.

~ ~ ~
Garrick Schmitt is group VP of experience planning at Razorfish and the agency's global lead for user experience. He publishes FEED, Razorfish's annual consumer experience report, and writes and edits the Razorfish Digital Design Blog. In his spare time he flails about on Twitter @gschmitt. Audi and Levi's are Razorfish clients.

12 Comments
Subscribe to comments on: Mobile Marketing: Is 'App-vertising' the Answer?
  By craigoda | Palo Alto, CA May 14, 2009 01:22:54 pm:
This is fascinating. I've been experimenting with a wide range of promotional channels for Silicon Valley tech product launches. You can see a summary of the 9 channels outside of advertising that we're using right now.

http://www.pageonepr.com/social-media/social-wonders-newsletter-may-newsletter/

We haven't started experimenting with mobile apps yet. However, I'm wondering about the $30 CPM cost. Since these advertisements are interactive, couldn't they charge based on click-through, similar to the Google PPC model. Once things go online, why not charge clients based on a cost per click?

We've been discussing using a PPC model for social media. If a campaign generates 100,000 clicks to a B2B product page, should we charge $5 per click?

I'd be really curious to hear people's opinions. Feel free to contact me at coda@pageonepr.com
  By chadschomber | black earth, WI May 14, 2009 02:24:37 pm:
App-vertising (clever) gives brands a very measurable medium to link all current ad campaigns. Not to mention another revenue stream for the brand and agency. The trick is to make it interesting and worth downloading. And keep it fresh, geez.

Be Better Than Vanilla> http://chadschomber.com

Follow me on Twitter> http://twitter.com/chadschomber

Belch.
  By valencio | Dubai May 15, 2009 10:00:32 am:
I just got a copy of http://ePostMailer.com and I would recommend to anyone who needs to send out an opt-in email mailshot. Its the best free desktop based email marketing software I have used so far.
  By rgeoffreystevens | Santa Barbara, CA May 15, 2009 02:06:33 pm:
Good article, though there are already anecdotal reports of app-fatigue among consumers faced with thousands of apps to choose from. Mobile campaigns must be an integrated part of one's overall marketing strategy or the app will never exceed the 16 second average mentioned in the article above.

The real key to mobile marketing is to recognize the medium is more than just an always-in-pocket video billboard. SmartPhones are quintessentially interactive devices, and successful apps will be the ones that (a) add value to a consumer through entertainment or information, and (b) provide consumers with an easy call to action (literally, in the case of click-to-call).

@coda: With increasing pressure on all marketing channels to demonstrate accountablity, mobile apps will need to generate some measureable action to be deemed effective. Click-throughs to advertisers' mobile web sites, or click-to-call actions that allow a consumer to place on order over the phone are two top examples. Tracking is still a challenge with some earlier handsets, but this is changing with newer models.

R. Geoffrey Stevens
President & CEO
Intersynthesis, Inc.
www.intersynthesis.com
  By DANIEL | WEEHAWKEN, NJ May 15, 2009 02:34:50 pm:
I used to head up sales in the East for one of the original mobile platform- Avantgo. We charged CPM's in the $25-$75 CPM range and advertisers paid for it. The campaign results were astounding.

It's a captured audience. There is only one advertiser per screen. You are delivery a unique advertising experience. It's high impact and very effective.
  By MATTHEW | CULVER CITY, CA May 17, 2009 11:30:27 am:
More often than not, an iPhone 'app' isn't even the best course of action for a brand. As the article mentions, there are over 35,000 apps now and will be close to 50,000 by the end of the year - on the iPhone alone. Brands (and their agencies) should do a better job of identifying whether or not it's more prudent to create a site that's optimized across the major mobile browsers versus creating multiple app 'versions'. Over and over again I see brands sinking money into these types of apps which begs the question if they're doing their due diligence or the agency is not advising them correctly (and in some cases gouging them.)

I wrote a blog post about the pros/cons of both iPhone app and optimized site development here:

The iPhone App versus the iPhone Optimized Site Debate - Which one to choose?
http://weareorganizedchaos.com/index.php/2009/03/05/the-iphone-app-versus-the-iphone-optimized-site-debate-which-one-to-choose/

Matthew Szymczyk
Zugara
  By ladyceo | BELLEVILLE, IL May 17, 2009 11:29:15 pm:
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  By jkrawl | Chicago, IL July 31, 2009 02:04:29 pm:
I think mobile marketing campaigns, especially for "app-vertising" offers an amazing means for companies to brand advertise through digital medium, like the iPhone or other smartphone mobile devices. However, I do agree with one of the commenters that there has to be a trackable way to measure CTRs & call to actions, etc, in order for this technology to be effective, for advertising companies, in the long haul.

I can't wait to see where this technology is headed in years to come.

Frank
http://www.absrocketpro.com
  By jimi_R | New York, NY August 16, 2009 10:33:21 pm:
Sure technology today are surprising! But this also means that we are progressing! Nice article.. cant wait to know what would be the next!..

jimi
http://www.buildingmaintenanceoftoday.com/
  By gmiddleton | Indiana, PA August 20, 2009 03:49:00 pm:
Great article Garrick. I read something online a couple months ago about a nine year old boy who created an app for Iphone. That says a lot about where we're heading when young kids learn programming skills at such an early age. Things should get even more interesting in the digital age during the years to come.

Best,

Gaston
http://www.Ultimate-Resell-Rights.com
  By promotion123 | Arana HIills September 4, 2009 09:12:20 am:
Definitely only scratching the surface with mobile marketing, but like everything else it continues to get bigger and bigger. I guess if you are not paying for it and it doesn't become to cumbersome then it can't hurt. I do think though that this type of promotion may get out of control?
http://www.promotionproducts.com.au/
  By deadbolt1975 | Irvine, CA October 12, 2009 12:13:07 pm:
I have always wondered if App advertising would work for my site. http://www.greatjanitor.com I have not seen a janitorial services use it before.
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