November 21, 2009
Login | Register Now

Advertising Age: Your Online Source for Marketing and Media News


More from Ad Age:
Creativity
Ad Age China
Bookstore
Jobs
Ad Age On Campus
Sign up for E-mail Newsletters

Stay on top of the news, sign up for our free newsletters


Has Second Life Cut Its Mullet?

Two Years Later, I Venture Back Into the World We All Forgot

Share on Twitter Share on Facebook Submit to Digg Add to Google Share on StumbleUpon Submit to LinkedIn Add to Newsvine Bookmark on Del.icio.us Submit to Reddit

At the end of June I wrote a simple blog post for DigitalNext addressing why I believe the hype currently associated with Twitter will be more sustainable than Second Life's. Long-story short, "Twitter is light, cheap, open and permanent, whereas Second Life is heavy, expensive, closed and ephemeral."

Chris Ebi
Chris Ebi

Twenty-one comments and a series of responses later, I was invited by Second Life to return to the virtual world that I stopped visiting back in 2007. My complaint, and why I never returned, is that the client, called the viewer in SL parlance, was too resource intensive, incompatible with my executive laptop (which favored lightweight and slimness over horsepower and graphics cards) and required too much bandwidth, preferably a LAN connection instead of Wi-Fi.

Well, after visiting a few times, I can report nothing has changed in terms of the resource-intensity, but this post is not going to be about the barriers to entry but rather what one finds once inside Second Life's walled garden.

The reason I was salty about Second Life when I first arrived had little to do with my hardware, software or connection, but rather the experience I had when I arrived. I looked like I dork -- a n00b. I didn't have any friends on Second Life and didn't know how to find any. I may be the king of the geeks but many of my friends are Luddites. I was lonely and I didn't get it. When it comes to tech and community, it often comes down to getting it.

Back in the day, I did have an incentive to visit Second Life. My client, Crayon, has an island there. Every week they would have "coffee with Crayon" and we would stand there in all of our avatar-iness and type at each other while making gestures and I didn't see why Inter-Relay Chat (IRC) wasn't a better solution if I had to type my responses, anyway.

Since my June post, Doug Thompson, a.k.a. Dusan Writer when he's in-world, of Canadian firm Remedy Limited, reached out to offer me a tour of Second Life through his seasoned, passionate and professional eyes. In-world, I am called Chris Ebi and Dusan showed me around a pretty fantastic and beautiful place resplendent with Eames and Barcelona chairs, giant JumboTrons and fashionable rock stars sporting beauty and couth. What Dusan wanted to show me was that Second Life has grown up a lot since its inception.

When I met Dusan in Second Life, he teleported me to someplace called Immersive Workspaces, which focused on highlighting some of the most cutting-edge innovations. He introduced me to Jon Brouchoud, inventor of something called Wikitecture, which, to my mind, allows laypeople, interior designers, developers and architects to collaborate on virtual spaces as they might relate to the real-world building of a clinic in Nepal, one of the examples he cited and demonstrated. The experience of Wikitecture and Immersive Workspaces reminded me of the scene in "The Matrix" when Neo and Trinity enter the Loading Construct, a white room that the operators of the various ships use to program items for crew members about to enter the Matrix. In that version, they ask their operator/programmer, Tank, for "Guns, lots of guns." At Tank's command, endless shelves of all sorts of firearms ranging from uzis to pistols are spawned in the loading construct. Out scroll an infinite number and variety of weapons, delivered via an infinite number of racks. Well Second Life was sort of like that, but instead of Glocks and M4s, there were ideas, innovations and architecture.

Then Dusan took me on a tour of eye candy. In many ways, Second Life can be explored as a postmodern museum where some of the art is better than others. One exceptional artist is Bryn Oh's Immersiva, a very bizarre series of work that feels like it is very Steampunk, as if I were even cool enough to know what Steampunk is!

Finally, during our exploration, we took a walk along a broad, meandering path. Dusan Writer/ Doug Thompson (who knows what "real" is any more) told me that Second Life was an amazing platform for raising money for charity. This meandering virtual path represented a relay race to raise money for the Cancer Society, called the Relay for Life, during which time real people can presumably run their avatars around and around these meandering boulevards while depositing Linden Dollars into coffers at the site of the road, all of which are used for cancer research. (And all without breaking a sweat.) He noted that because the planning, serving, hosting, walking and fund-raising are done entirely online -- and as most of which is done inside the virtual world of Second Life -- it is an excellent tool for bonding as a community in exactly the same meaningful way they're used in the "real" world.

Linden Lab CEO Mark Kingdon shows off Second Life stats.
Linden Lab CEO Mark Kingdon shows off Second Life stats.
On Sept. 30 I will be interviewed live in Second Life by the gang from Metanomics at noon Pacific time -- be sure to check me out. Time will tell if I take to Second Life, but I've received a serious love-bombing. In my pre-interview, my pathetic N00b avatar even received hair and makeup, thanks to JenzZa Misfit (@JenzZa).

Even today I still get all sorts of comments about flying penises and furry sex every time I mention Second Life to advertising executives. Dusan reassured me that things were rather different and that far from flaming out after the hype faded, Second Life took the revenue and the momentum granted it by the land rush and has innovated, innovated, innovated.

One of the most exciting things I noticed when I logged in to Second Life is that it supports the most intriguing VoIP innovation. Not only does Second Life allow you to voice chat but it also supports true surround sound, allowing one to track where people are based depending on where their voice is coming from. When someone's close by, his or her voice is loud and clear. When the person walks away, the voice diminishes. And when they circle around you, voices shift from ear to ear, representing physical placement -- location awareness. This is really cool and offers a more cinematic experience that truly separates Second Life from simply being a very resource-intensive IRC.

Second Life has always been rocking the mullet -- business up front and party in the back -- but now, it seems, according to Linden Labs CEO Mark Kingdon, it's growing up and has visited the barber.

To prove its sense of decorum, it seems the default viewer download doesn't even support the infamous "adult" Second Life experience. While massive avatar orgies still exist, you need to explicitly download the porno viewer. The other day, when I logged back in after quite a few weeks, Second Life told me so in so many words that if I want to party, I need to explicitly commit myself to that lifestyle; otherwise, I had better just be happy with PG-13. Second Life didn't kick out the brothels and porno theaters, it just put them on a different plane of existence.

All of this renovation and motivation and passion is, apparently, aimed to woo companies back into Second Life, and here's why: Now that broadband, advanced processors and headsets are commonplace, it is now feasible to choose Second Life as a much more pleasant and inviting place to host your meetings and conference calls, especially in a world rife with swine flu and chopped travel budgets. You can easily set up an office space or a conference room and all meet up in-world, together, to engage in negotiations and collaboration. What's more, thanks to something like SkypeIn and SkypeOut, you'll soon be able to loop in all the folks who can't make it to SL through a telephone-to-Second Life number. And soon, denizens of Second Life will be able to send and receive SMS text messages via their in-world cell phone to their friends who are outsiders, according to Linden Labs' Kingdom.

What would I do to improve the Second Life experience for newbies? Well, I would recommend Second Life does with newcomers that my church does: make sure there are plenty of experienced greeters to welcome new Second Lifers who arrive as though fresh from the womb. There is no such thing as a killer app, so it is essential to select folks who can act as online facilitators, online community managers, etc. -- a sort of Second Life big brother or big sister to offer their help. I know that would have helped me, if someone took the time to help me get a better wardrobe, understand real estate and the scripting and buying and selling, show me a few good nights out and some impressive vistas. I am the perfect mark -- a huge fan of "Wild Palms," William Gibson and Neal Stephenson's "Snow Crash," supposedly the science fiction novel that inspired Second Life in the first place.

ABOUT THE AUTHOR
Chris Abraham, president of the digital-PR firm Abraham Harrison, is a blogger who specializes in social-media marketing with a focus on blogger outreach, blogger engagement and search-reputation management. Chris lives in Berlin and Washington and can be reached via Twitter, Facebook, or email.
13 Comments
Subscribe to comments on: Has Second Life Cut Its Mullet?
  By jmengate | Chicago, IL September 28, 2009 04:23:18 pm:
Interesting article. Gave a good explanation of the changes that have taken place.
  By srpatterson | Columbus, OH September 28, 2009 09:50:50 pm:
I like the ideal of the interactive social media experience but it does take some time to become fluent in the way things are accomplished.
Steve
http://SingleOnlineDating.org
  By JenzZa | Ames, IA September 29, 2009 08:46:29 am:
Thank you Chris for this 2nd look at Second Life™. We greatly look forward to your appearance on Metanomics with host Robert Bloomfield *metanomics.net* on Sept 30th 12noon PST.

I would like to personally invite anyone interested in revisiting virtual world possibilities to contact me - we would be happy to meet with you to explore ideas!

JenzZa Misfit
@jenzza
  By einarsen | Toronto, ON September 29, 2009 09:00:36 am:
Chris,

I couldn't agree more with your analysis of Second Life of two years ago, I also felt there were much better ways to collaborate.

I'm going to give it another try based on your review... we'll see if the mullet has really been cleaned up. (Not that I don't appreciate a good mullet, I'm a child of the '80s :-).

--Brad Einarsen
  By Colettet | Palmdale, CA September 29, 2009 09:56:52 am:
Chris,
While Second Life has it's issues, it still is an amaizing social interface. I am sorry your first experience was poor.

Should you decide to give it a longer second chance, I would be proud and honored to be a friend. The same goes with anyone else. I have always tried to be n00b friendly, going out of my way to show people around, help get the "Skined, Shaped, Haired".

There is lots to see, create, experience in SL. I have met some of the most amazing people in SL, and some serious idiots. Just as in daily life, you have good and bad.

Colette Tuteur aka Isobela Capalini in Second Life.
  By craigcooper | craigcooper.com, NY September 29, 2009 11:48:47 am:
Just 'cause technology can doesn't mean technology should.
  By danielravennest | Atlanta, GA September 29, 2009 12:46:57 pm:
Correction to "While massive avatar orgies still exist, you need to explicitly download the porno viewer.". The same Second Life Viewer software is used, but you must verify your account as an adult and then turn on the adult settings, as laid out here:

https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=6362
  By gammal99 | Dubai September 29, 2009 02:11:09 pm:
Interesting article Chris. I have to agree with Craig's comment above though. After reading about your whole second Second Life experience, even with a guided tour, the phrase you wrote last June still holds true:

Second Life is heavy, expensive, closed and ephemeral.

It just seems like there's a huge learning curve for not much reward.

O
  By jjainschigg | New York, NY September 29, 2009 05:49:27 pm:
The current instantiation of any technology can be considered 'heavy, expensive, closed and ephemeral.' That's the reality of developing content against the moving target of online capabilities -- you'd have to be crazy to think that the same software and best-practice you develop today, to serve campaigns via Twitter, is going to be relevant a year or so from now, when everyone has moved off Twitter and onto Google Wave. The takeway - that people will produce and consume short text messages in aggregate - is what doesn't change.

Likewise, Second Life is a single, perhaps transitory example of a paradigm of immersive online experience that - as inevitably as gravity - is going to come to own a great deal of business and consumer time and attention, and which people in advertising and marketing will need to learn how to use and monetize.
  By PookyMedia | New York City, NY September 29, 2009 07:55:08 pm:
This is the Golden Age of the Internet and the ability to reach people at the edge of their seats is powerful indeed. "Sit back & relax" has become "Lean forward & engage."
For 5 reasons to use Second Life as a media platform please read this multimedia blog. http://www.pookyamsterdam.com/
& Chris will be on The 1st Question soon too!
  By printerbrian | BOSTON, MA September 30, 2009 02:03:34 pm:
The hype may have died off, but that is okay. What has happen since is a continued evolution process that was a very important stage. Now imagine when 3D TV's (Due out en-masse next year) are common place.
  By bladyblue | Bronx, US October 6, 2009 12:48:55 am:
Linden Lab had just what you suggested in 2005. Robin Linden started a greeter program and folks could choose their greeter from the sign up page and start off in SL with one experienced tour guide and teacher.

For some reason no one understands they closed the program. Then they closed the Educators program and made everyone a Mentor. Then they kicked out half the mentors. Thus is the state of Linden Lab's VOlunteer program. If it ain't broke - break it beyond repair.
  By Chris | New York, NY October 12, 2009 06:17:55 am:
Here is an article in the Guardian you may want to read:
http://www.guardian.co.uk/technology/2009/jul/29/virtual-worlds

Twitter makes the noise, Second Life makes the money.
:

Note: Comments submitted to AdAge.com are posted automatically and will include the user name with which you registered. Ad Age reserves the right to delete comments that are insulting or personal in nature. Comments may be used in the print edition at editorial discretion. Comments are restricted to 500 words or less.




Stay on top of the news and stay ahead of the game—sign up for e-mail newsletters now!



Advertising Age: Your Online Source for Marketing and Media News