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Brand Interactions Are the Future
But Are Interaction Designers Part of Your Agency?
David Armano |
Brand Google was built on a lot of different things. If brand 1.0 was Coke, built on a solid foundation of marketing, then brand 2.0 is more like Google, built on an ecosystem of experience and natural word of mouth referrals. But the one thing I want to call out is something I like to refer to as "micro-interactions."
Micro-interactions
Micro-interactions are the everyday exchanges that we have with a product, brand and service. Each one, in and of itself, seems insignificant. But combined they define how we feel about a product, brand or service at a gut emotional level. In the case of Google, each time it helps us find what we are looking for, view a map, send an e-mail or connect with a friend, it deposits a positive impression in our memory banks. Kevin Roberts expresses a similar sentiment in his book "Lovemarks":
"Lovemarks transcend brands. They deliver beyond your expectations of great performance. Like great brands, they sit on top of high levels of respect -- but there the similarities end.
Lovemarks reach your heart as well as your mind, creating an intimate, emotional connection that you just can't live without. Ever."
All You Need Is Love?
Sounds all syrupy sweet and romantic right? Who wouldn't want to have a "lovemark brand?" And who wouldn't want to work with one? Only there's a bit of trouble in paradise here. Back to the example of Google, and maybe even more appropriately the whole host of 2.0 web applications that are shifting consumer behavior, there is a core discipline that is fueling this movement: interaction designers.
Call them information architects, experience designers or Jack or Jane -- they are the design geeks who love to sweat the details. They care about "micro-interactions" and toil away at the building blocks of what actually results in a "lovemark" in the end. We love to use applications that help us do things like plan vacations, find old friends and share our passions with the world. The ad industry has made a big mistake in the past by thinking technology was for geeks. Technology, in fact, is a love affair.
Agency 2.0, Interaction Design and Renaissance People
Back to interaction designers. Here's a concept worth thinking about: many of them don't want to work for your ad agency. How do I know this? Because I talk to them daily. The most common response I get is, "Why would I want to work on a constant stream of microsites and promotions?" Interaction designers thrive on long-term project engagements. They yearn to sink their teeth into complex problems, wrapping their heads around how they can help solve them.
An agency environment that churns out digital program after program is less appealing -- especially when there are opportunities to go work with a start-up, a non-agency or even, perhaps, the future Googles of the world. In an industry built off of the copywriter-art director dynamic duo, it's time to think about talent in terms of "Renaissance people." Many interaction designers fit this bill.
Get Serious About the Intersection of Design + Technology
So what's an agency to do? Case studies such as Nike +, Domino's Pizza configurator and Harley-Davidson's trip planner point to a future where interaction design plays a significant role.
Speaking at Interaction '08 recently, I referenced some of these examples and our work on the "My Vegas" social utility to highlight the opportunities to move brands beyond typical marketing campaigns into more of a "micro-interaction" model. We can actually create models of engagement that are sustainable over time. This is where the opportunities lie and we have to get serious about it if we want to attract the talent I'm describing.
Some agencies are seeing the writing on the wall. Crispin, for example, sponsored the conference for interaction designers. A recruiting opportunity? Perhaps. But one thing is for sure -- moving a brand forward will be measured by the interactions a person has with it and technology plus design will play a critical role. That's brand 2.0 in an interactive world.
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David Armano










Nice article - we have been measuring this phenomena for some clients - and it is really interesting to actually follow what people do with your brand. Further, if you can understand what they might do or like to do, you can design for it.
The Brand has left the barn . . .
Tom O'Brien
MotiveQuest LLC
http://log.scifihifi.com/post/32143890
There has always been something provocative to me about the Renaissance period - people who gave themselves the freedom to think differently and moved the human race forward. So, the characterization of what we're participating in as a modern Renaissance is exciting. What's most exciting is that I can add another dimension to your work in brand interaction.
While I've been in the commercial space as long as most anyone else, having launched my first large corporate site in early 1995 ( http://www.insight.com )- I always viewed our work as two-dimensional. What I mean is that even with user-centered design, we continute to design one-size-fits-all experiences - useful, useable and desirable for the majority of visitors. Although, the technology exists to make these experiences more meaningful at market segment or even a persona level. It provides a greater opportunity to "stimulate the senses" by making the design/content more personally desireable and useable. Rather than "design for people", you'll design for personas. And, finally, you'll "tell really good stories" in a way that's most meaningful to key market segments or personas.
If you follow the work of Jeffery and Bryan Eisenberg at FutureNow ( http://www.futurenowinc.com ), you might agree that they're at the pinnacle of dynamic experience design, driven by personas (representational models of different types of people). In other words, as a visitor clicks through a FutureNow enabled website, the experience is altered based on their choices. With each choice or click being evaluated by a sophisticated algorithm. However, a weaknesses in the FutureNow methodology is that it requires a single click on the initial page to set it in motion. So, if your website yields the typical 35% to 50% bounce rate, only 50% to 65% of your visitors would be engaged at a deeper, more personal level.
Our patent pending semantic marketing technology - Semanticator ( http://www.semanticator.com ) - shores up this weakness. Within milliseconds, it detects up to 1,000 data points to triangulate whether a visitor represents a particular market segment or persona the moment they arrive. This enables you to display content that is more desireable, useable and useful at a more personal level from the beginning. This heightened relevance results in radically reduced bounce rates and increased time on site, indicated by data collected over the last nine months (oldest implementation is August 2007). You can see a demonstration of our technology here - http://www.semanticator.com/demo.html .
With FutureNow and Semanticator, it's possible to apply the third dimension you associate with Da Vinci - the standard for Renaissance!
"An agency environment that churns out digital program after program is less appealing -- especially when there are opportunities to go work with a start-up, a non-agency or even, perhaps, the future Googles of the world."
And just this morning found out the CEO for digital agency Organic is leaving for Linden Labs (Second Life). I met Mark a while back. A very bright man. I'm happy to see him make a move, but sad to see the industry lose him.
A microsite can absolutely build brand adoration if the experience is positive. Discovery Earth Live and, even more, the Discovery Cancer Collage are both examples of what I would call microsites that work more like micro applications. Both have been very positive for our client.
I think we just approach things a little differently than from a traditional add house. And you are right in that the focus is on interaction. Micro-interaction. I like that a lot.
Hitting the proverbial nail on the head.
I spent the majority of my career with traditional agencies doing traditional campaigns in traditional mediums. A number of years ago, I grew aware of a sea-change in the industry. Thanks to technology, the consumer was interacting with brands in new an exiting ways. I also drank the "Lovemarks" cool aide. I've watched the industry awaken to a new reality and it appears are going kicking and screaming into a new inevitable era -- era of interactions and experiential marketing as lead channels. Dare I say it? What was "below the line" disciplines has been elevated to the grown-ups table.
No matter what you call this position I think the industry needs people that are multi-skilled and versed in technology and creative.
As we move away from advertising to more useful marketing like tools and utilities, we ultimately end up aiming at making people's lives better. Quite a shift!
http://uweg.typepad.com
http://cost294.org/sig-ux-questionnaire.html
Interesting that you think skilled experience designers want to work within a brand rather than as an agency troubleshooter - not what I've previously experienced but (speaking on behalf of a brand rather than agency) I hope the tides are changing