Facebook's FBX inventory is selling at such low rates that a handful of loose change can buy you thousands of its ad impressions.
Native ads can't scale, right? These "native" ad networks say, "wrong."
AppNexus announced two new executives, says it has big aspirations.
There's been a long string of botched mergers for Lowe, but can its latest alignment with Motor City shop Campbell Ewald work?
Lego and Jung von Matt, Stockholm, have teamed up for a promotion that sounds like any parent's worst nightmare: Guess what your kid's artwork really represents.
When Google Street View launched in Belgium last year, the service couldn't capture the country's small, narrow streets because its van couldn't go through them. To solve the problem, Happiness Brussels and Toyota Belgium created "iQ Street View," to promote the small, nimble car, as well as lend Google a hand.
Snickers offers a good excuse for those committing public acts of stupidity -- they were probably just hungry.
Volkswagen continues its "See Film Differently" campaign supporting independent film with a trio of hilarious new spots out of DDB London and directed by Ivan Zacharias, through Stink.
Want to know what Mr. Levinsohn thinks Yahoo should become? He explained it pretty well, in November.
Microsoft's Jaron Lanier disagreed with WPP's CEO, though: "We discovered in Silicon Valley if you apply information systems ... you can shrink an industry but grow yourself."
After nearly 50 years of building its brand by knocking on doors, the Texas-based cosmetics company is plotting a major marketing shift, with plans to funnel a chunk of its budget into social-media promotion and mobile commerce.
Pepsi is introducing social platforms meant to give "X Factor" viewers more ways to interact with each other and the show.
NEW YORK (AdAge.com) -- Social media is playing a major role in accelerating the decision cycle of consumers who patronize ski resorts. As a result, one of the country's largest such companies -- Vail Resorts -- has abandoned its long-time advertising strategies and practices. In their place, the billion-dollar-a-year corporation, which operates five major resorts and twenty hotels, has built a new in-house marketing operation that uses social media and other digital venues to constantly engage skiing enthusiasts in real time. In this nine-minute video CEO Rob Katz explains the dramatic changes.
NEW YORK (AdAge.com) -- LinkedIn may be the least glitzy of the major social-media sites but it's also one of the most successful. Launched in 2003, it's been making a profit since 2007 and, despite the recession, some of its ad categories continue to sell at CPMs of $50 or more. Unlike Facebook or MySpace, it doesn't offer games or apps designed to maximize the time users spend there. It's a network for business people and its goal is to minimize the time its users spend to get what they need from each other. In this eight-minute interview, founder and chairman Reid Hoffman discusses LinkedIn's current operations.
NEW YORK (AdAge.com) -- By their very nature, static in-game ads may be the least effective way for marketers to engage video-game players, says game developer Kevin Slavin. At the same time, he finds that ad agencies in general don't really understand the dramatically different process of communicating with consumers from within a video-game system. This is second part of our interview with Slavin, a former ad agency executive and co-founder of New York's Area/Code. The 4-year-old game-design shop has created games for A&E, Discovery and MTV.
NEW YORK (AdAge.com) -- The Facebook-led technology shift that allows the "social graph" of each person's network of friends to be connected to external mobile webware is big news for game makers. In this 10-minute interview, Kevin Slavin of New York shop Area/Code, explains the implications of the development on the social game market, where he is already a major player. His 4-year-old company has created games for A&E, Discovery and MTV.
NEW YORK (AdAge.com) -- Putting ads in digital games or broadcasting standard video spots about major console games is nothing new. But broadcasting an ad made from the fully-interactive code of a major console game is. And that practice, which reached new heights with the release of "Kill Zone 2" earlier this year, signals the rise of a new genre of advertising creativity. This nine-minute program spotlights Loni Peristere, the co-founder of Zoic, the special-effects studio that helped create the groundbreaking broadcast game-engine spot for "Kill Zone" entitled "Bullet Journey."
NEW YORK (AdAge.com) -- In their mad rush to generate brand exposure across the blogosphere, many marketers and their agencies are actually aggravating and alienating the mommy bloggers they hope to partner with. That's according to Elisa Camahort Page, chief operating officer and co-founder of BlogHer. In this nine-minute About Digital video interview, she details the most common faux pas committed by marketers and agencies.
NEW YORK (AdAge.com) -- The technique of "social video" -- using video as the central organizing element for social interaction and storytelling online -- is beginning to demonstrate its power. In this second part of our "About Digital" report on the latest trends in viral video, we analyze Samsung's "HD Camera Phone Trick." That YouTube clip was created and produced for Samsung Mobile by London's Viral Factory. Its traffic and engagement patterns were tracked and analyzed by Visible Measures. They may tell us a lot about the future of online advertising.
NEW YORK (AdAge.com) -- Online video is no longer just a sideshow for marketers. Brands such as T-Mobile, Samsung and Cadbury have recently scored viral-video hits racking up 10 million or more views. Meanwhile, the science of tracking online-video audiences has made great strides in the past 18 months. In this 10-minute "About Digital" report, Ad Age Digital Editor Abbey Klaassen explores some of the latest viral-video trends and insights emerging from that data.