When Nestlé sought to leverage this year's PAX East
convention, the company parked a food truck outside the Boston
venue and gave away more than 3,000 Hot Pockets to attendees
waiting in line during the three-day event. The effort built buzz
for the brand -- Hot Pockets gained nearly 2,000 Twitter followers
and nearly 1,300 YouTube subscribers as fans shared videos and
pictures of their warm sandwiches during the cold March
weekend.
"It worked out really well because they came with a very
authentic plan," said Nathan Lindberg, VP-global sales at Curse, a
gaming network that worked with Nestlé on the push. "Anybody
can buy a banner ad."
Publishers like Riot Games, which produces the popular League
of Legends game, are also very selective about the brands they work
with. "Our audience is very smart and the partners struggle to
understand how to activate in this industry," said Dustin Beck, VP
of e-sports at Riot Games. "It's not going to be a simple media
buy."
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The developer works with Coca-Cola, which made a calculated bet
on the gaming realm last year by sponsoring a semiprofessional
League of Legends league. The beverage brand saw a gap in the
game's league structure, which was only for professionals, and the
Challenger Series gave gamers an opportunity to mature into the
professional arena. Coca-Cola also matured in the space: It is now
a major sponsor of League of Legends' professional league.
Look inside and outside your ranks for gaming
talent
More and more brands, like HTC, which sponsors three U.S.
e-sports teams, are looking to gamers within their organizations to
step up and help navigate the complex gaming landscape. HTC's
e-sports project manager Walter Wang is a longtime gamer who helped
introduce the company to the gaming space, along with a small group
of fellow gamers who run the brand's e-sports initiatives with
support from a global team.
"It did take a little bit of coaxing to tell upper management
that e-sports was becoming really big," said Mr. Wang. "Happily, I
convinced them. … The demographic is also perfect for HTC
because they're all tech-savvy millennials."
Coca-Cola also hired a global head of gaming, Matt Wolf, to lead
the company's e-sports efforts.
Be choosy and establish boundaries
There are thousands of games for brands to tap into, from PC,
console and mobile games to role-playing games and multiplayer
online battlefields. Brands need to be as choosy about the games
they associate their brands with as they are with TV shows and
films.
"Understanding the gaming environment and knowing if your brand
is willing to be associated with an M-rated game, those
conversations are very key," said Andy Swanson, VP of e-sports and
events at the gaming platform Twitch.