This month: Virtual dating, NFT passports and the evolution of the chief metaverse officer.
5. Roblox eyes virtual dating … maybe
Roblox turned heads last week when CEO David Baszucki, teasing an interest in courting older consumers, cited activities such as virtual dating as possible experiences to appear on the platform.
“Our goal is one platform, where age-appropriate experiences for every life stage can be found,” Baszucki wrote in a blog post. “This could include experiences you may have seen on Roblox like concerts, digital fashion, immersive games, and education. But, in the future, Roblox could include different types of experiences, like virtual dating, indie movie screenings and new forms of content such as news and hot topics.”
The excitement was short-lived however: Just after Ad Age published a story on the post, Roblox updated Baszucki’s language in a way that suggested a weakened commitment to providing the kinds of experiences he laid out. “[In] the future” was changed to “[In] the distant future” and “Roblox could include different types of experiences” was changed to “Roblox could envision different types of experiences.”
A Roblox spokesperson told Ad Age that activities like virtual dating are not currently on the company’s “product roadmap,” calling them “an illustrative example of what older audiences do in real life.” Still, one has to wonder why Baszucki would tease the experience without some inkling of genuine interest in bringing it to the platform.
4. Travelzoo brings NFT passports to the metaverse
Travel planning website Travelzoo launched a metaverse experience to allow users the ability to explore the globe—virtually. Guests can visit re-creations of elusive destinations such as Mount Everest, as well as historic sites including ancient Rome. The experience will be for members only, although anyone can buy a membership, which costs $20.