It was the fastest a Rovio game has ever gone to No. 1, Mr.
Heijari said.
Neither Rovio nor Apple would
release specific download numbers. Mr. Heijari did say, however,
that more games were sold on the iPhone, but more versions of the
game were downloaded via Android. The game costs $0.99 for the
iPhone, while Android users can download a free version of the
game, then upgrade to an advertisement-less version with a $1
in-game purchase.
iPhone vs. Android
The different sales models for iPhone and Android reflect
differences in each device's user base, he said. IPhone users are
more used to paying for apps because the Apple App Store has been
integrated with users' online payment methods since its inception.
Android users, on the other hand, are more receptive to a
"freemium" model in which a person downloads a free app and then
purchases enhancements.
While the game's commercial success is partially due to the
popularity of Lucasfilm's "Star Wars" movies, Mr. Heijari said the
game has also been popular among audiences unfamiliar with the
films. Many of Rovio's best customers are far too young to have
seen the original "Star Wars" trilogy, he said, and the the game is
selling particularly well in China, a country relatively oblivious
to the "Star Wars" franchise.
"We have not only been developing a new game, we have also been
developing a big cross-promotional network and advertising
network," Mr. Heijari said. "When we come out with a new release,
we can use this network to drive [app] sales."
The cross-promotional network Rovio has created includes an
array of offline products, mainly toys aimed at children.
Hasbro released a series of "Angry Birds Star Wars" toys prior
to the game's debut, including plush dolls and a Jenga Death Star
Game that involves sling-shotting the plastic bird characters at a
Death Star made from blocks.
In 2011, merchandise sales accounted for 30% of all of Rovio's
revenue. Mr. Heijari said that merchandise sales have been a larger
portion of total revenue this year, although the breakdown was not
yet available.
Toy licensing
The toys were first released in early October at the Toys "R" Us in
Times Square in New York City. As part of the marketing push, the
entire outside of the building was covered in a "Angry Birds Star
Wars" promo banner.
That location, which is Toys "R" Us's international flagship
store, recently opened a permanent display for "Angry
Birds"-related toys and merchandise.
The game is a co-branding effort between Rovio and Lucasfilm,
whose signature "Star Wars" characters and settings were licensed
for use in the game. "Star Wars" heroes Luke Skywalker, Obi-Wan
Kenobi and Chewbacca (among others) appear as birds in the game,
while "Star Wars" villain Darth Vader and his fleet of storm
troopers are characterized as pigs -- the foes in "Angry Birds"
games.
Rovio would not disclose the financial terms of the licensing
agreement and messages sent to Lucasfilm requesting comment were
not returned.
The game has been a critical success as well.
"If you look at the reception "Angry Birds Star Wars" has, we're
looking at pretty consistent five-star ratings ," Mr. Heijari
said.
The game has also received rave reviews from users. Thus far,
3,606 of the 4,099 user reviews on the iTunes App Store gave the
game a perfect five-star rating.
Hits after "Angry Birds"?
For Rovio, the success of its games is central to its offline
efforts and broader company goal of becoming a large multimedia
entertainment brand. The company has lots of options in pursuing
that end. Lucasfilm has three other "Star Wars" titles that could
be mined for another "Angry Birds" game -- the game out now focuses
on the "original" trilogy of Episodes IV through VI -- and the
"Indiana Jones" films.
Rovio's goal of becoming an entertainment brand is especially
interesting considering Disney's $4 billion purchase of Lucasfilm
in late October.
Rovio would not comment on any plans to collaborate with
Disney, but the
resources Disney could afford Rovio for developing more physical
products are enormous. Rovio has said in the past it would like to
make playgrounds for kids.
In the meantime, Rovio has proven it can do what so many other
game makers can't: create successive hits.