For Microsoft, Oculus allows a way into virtual reality without
having to do a lot of heavy lifting. If Oculus takes off, Microsoft
shares in the success. If it doesn't, Microsoft won't have much on
the line. A significant prize would be a boost in the gaming
console market. The Xbox One has been trailing Sony's Playstation
since they were introduced in late 2013. But while the companies
say gamers will be able to stream Xbox one games on the Oculus
headset, this isn't quite the same thing as turning Oculus into
Xbox's version of Sony's Morpheus, a virtual reality device
designed to work directly with the console.
In essence, the partnership with Oculus is a way for Microsoft
to hedge its bet. Earlier this year the company unveiled HoloLens,
based on the related but distinct technology known as augmented
reality. While virtual reality blocks your senses to place you in a
new world, augmented reality allows you to stay in the real world
while seeing digital imagery integrated into reality. Virtual
reality is something that the entire hardcore gaming industry has
jumped at, but Microsoft is currently the only big player working
on augmented reality.
Ed Fries, the former Microsoft executive who led the creation of
the Xbox, thinks the HoloLens could offers Microsoft a way to gain
ground on Playstation. "Maybe AR will really win in a big way over
VR because people want to see while they wear this thing on their
heads," he says. "That's a potential wild card." Sony is planning
to use next week's E3 conference in Los Angeles to discuss its own
plans for virtual reality; Xbox hasn't confirmed whether it will
show off the HoloLens at the show.
Merel of Digi-Capital thinks augmented reality could end up
being a more important technology than virtual reality because it
is inherently more portable than a headset that completely blocks
your natural vision. His company forecasts that augmented reality
could be a $120 billion industry by 2020, with VR topping out at
$30 billion and being more tightly focused on gaming and 3D
entertainment.
Virtual reality does have the advantage of being first. Elijah
Freeman, the executive producer of German gaming developer Crytek
is currently working on virtual reality games, but hasn't started
in on augmented reality. The appeal of virtual reality is that "so
many systems are about to launch," says Freeman, so his team has
already developed some competency with the medium. "None of that
necessarily diminishes our interest in AR, it's just that we'll
have to wait a little longer until we can explore the possibilities
on that front," he says. Oculus allows Microsoft to hold
developers' attention while HoloLens plays catch up.
Microsoft's partnership with Oculus also gives it more
flexibility to experiment with HoloLens as something more than a
gaming device. While the Xbox seems a natural fit for a gaming
headset, HoloLens didn't come out of the company's gaming division,
and it didn't show off any Xbox tie-ins when it first demonstrated
the headset in January. (It did show how augmented reality could be
used to turn your living room into a setting for the game
Minecraft.) Microsoft has been careful to keep its non-gaming
ambitions from leaking into its plans for Xbox because it
encountered significant backlash when it tried to position the Xbox
One as a general entertainment tool. By making Oculus the de facto
virtual reality headset for its hardcore gaming customers,
Microsoft can build the HoloLens as a tool for office workers and
electricians without making anyone too mad.
-Bloomberg News