The Habits of Highly Creative Marketers
In the second report of The Creativity Report quarterly series, we talked to some of the smartest brand and agency leaders about how to get great creative work
Think outside the box. Let go. Take a risk. Obviously, there's some element of truth to the platitudes about creativity and marketing. But really, what does it take to come up with truly innovative and effective ideas? In Creativity /Advertising Age's latest Creativity Report, we talked to the industry's smartest brand and agency leaders to pinpoint the most important characteristics of highly creative and -- as a result -- successful marketers.

One of those, ironically, is that "Creativity isn't everything." Those words come straight from Domino's CMO Russell Weiner, who orchestrated the soul-baring "Pizza Turnaround" effort with CP&B, and a more recent Times Square campaign in which Domino's customers could post comments about the brand's delivery service in real time, in the big lights of a Times Square billboard. "Base the creative solution in something not creative -- which is real business insights, real consumer insights, real data insights -- and use those as a springboard," Mr. Weiner said.
"There's no such thing as creative for creative's sake." That thinking is especially important to keep in mind in terms of the marketer-agency relationship as well. "When you have a super creative agency, if you don't have a strategy ... it almost exacerbates the problem," Mr. Weiner added.
Another highly creative marketer, Heineken, demonstrated this approach in its "Star Player" campaign, which, along with the other efforts shown here, is one of the fine specimens featured in the Creativity Report's roundup of the second quarter's best work.
Not only are they innovative ideas all around, they're the kind of solutions that happen when the right creative habits kick in.

"CREATIVITY ISN'T EVERYTHING"
Heineken, 'Star Player'
Agency: AKQA,
London
The lesson from Domino's Mr. Weiner also proved helpful for AKQA,
London, when it turned out one of the year's most exciting efforts,
Heineken Star Player, a dual screening effort that puts football
fans in competition with each other as they watch matches on the
tube or at the stadium by having them predict scores and players'
next moves. The agency based its solution on real consumer insight.
AKQA Co-founder and Chief Creative Officer James Hilton explained:
"Nobody's going to the pubs to watch the Champions League. Most of
them are staying at home to watch it on their own. People aren't
connecting." The game solved that problem by letting players
compete and sound off with friends from the comfort of their own
couches.

"TRY THINGS, LOTS OF THINGS"
Deutsche Post, 'Social Memories'
Agency: Cosalux
What business does a post office have launching a Facebook book?
Germany's Deutsche Post could have taken that foggy approach. But
the brand's department of innovation wasn't afraid of making a
digital leap with agency Cosalux. It found a way to translate
people's Facebook activity into a book full of gorgeous data-viz
pieces showing how they spent time on the social-networking site.
"It represented an opportunity to enter social media with something
grounded in the brand's history. It's always been the bearer of
people's thoughts and feelings on postcards and in letters, and
'Social Memories' is the digital extension of that ," said Cosalux
Art Director Stephen Horner.

"GET EVERYONE INVOLVED"
Wrigley 5, 'User-Generated Projection Mapping'
Agency: Tribal DDB
Being a "team player" doesn't just mean embracing talent under your
own roof. It's also about inviting more of the right people in.
That kind of teamwork helped realize an unusual projection-mapping
effort out of Tribal DDB South Africa, which invited users to
create their own displays on digital buildings online that were
later showcased on the real-world structures during a pair of live
events. Matt Ross, chief creative officer at Tribal DDB, South
Africa, brought in digital production shop North Kingdom and events
company Seed Experiences to help execute. "The model of having
massive in-house development teams within a full-service agency is
dead," Mr. Ross said. "There is no way that a tech department can
keep up with all the tech advancements being made yearly."