Ahead of Sequel, This VR Experience for 'Fantastic Beasts' Turns You Into a Wizard

Latest Edition by Framestore Also Adds New Creatures and Interactive Games

Published On
Jan 24, 2018

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Warner Bros. Pictures has expanded the world of Newt Scamander and his creatures for the latest virtual reality release of "Fantastic Beasts and Where to Find Them."

Debuting ahead of the second film, "Fantastic Beasts: The Crimes of Grindelwald," which is due to open later this year, the latest iteration of the VR experience allows fan to become wizards themselves complete with a wand in hand, able to cast spells and control their environment whilst tending to Newt's fantastic beasts. There are also additional creatures, like the Niffler, Occamy and Bowtruckle, new environments and interactive puzzles.

The latest VR edition was led by Framestore's New York and Montréal offices; the project marking the first real-time project from Montréal, which opened its VR Studio in 2017. "With this project, we wanted to bring players into an immersive experience combining the graphic fidelity of the Fantastic Beasts brand with the interactivity of real-time games," states Julien Charlebois, Head of Production, VR, Montréal.

Credits

Date
Jan 24, 2018
Brand:
Warner Bros.
Client:
Warner Bros.
Production Company:
Framestore
Executive Producer:
Christine Cattano
Senior Producer:
Pete Jones
Head of Production - VR:
Julien Charlebois
Visual Effects Producer:
PJ Stegall
Development Producer:
Kent Rausch
Creative Director:
Andy Rowan-Robinson
Lead Game Designer:
Jesse Johansen
VR Lead:
Claude Dareau
Visual Effects Supervisor:
Patrick Ross
Animation Lead:
Jim Hundertmark
Compositing Lead:
Corrina Wilson
Senior VR Developer:
Danny LePage
Senior VR Developer:
Martin Barrette
Technical Director:
Charlotte Bae
Technical Director:
Nathan Diehl
CG Supervisor:
JP Li
CG Supervisor:
Mathieu Bertrand
Animation Supervisor:
Laurent Laban
Senior Compositor:
Steve Drew
Senior Designer:
Dan Solomon

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Project Type