“I think it comes back to where are people today? Where are they forming friendships? Where are they forming memories? Coke is an icon and has been a part of so many memories around family meals over the decades,” Vlad said. “The reality is that people spend their time and forge relationships differently today than in the past. So for Coke, it’s all about always going into the spaces where people are, and engaging in ways that bring joy and optimism. So I think if gaming continues to be one of those worlds then, yes, Coke will be there.”
Gaming is third only to TV and social media in terms of where audiences spend their time, according to the Interactive Advertising Bureau, known as IAB. But gaming attracts less than 5% of advertiser’s budgets, the group stated in a March report.
The IAB report, published in partnership with MediaScience, attempted to debunk five “misperceptions” about video game advertising. They included the notion that gaming cannot deliver on key objectives throughout the purchase funnel. “Buyers want to make good quality buys that align with their brands and drive all the way through to purchase,” stated Jack Koch, senior VP of research and Insights for IAB. “And while that is absolutely possible in gaming today, perception lags reality.” For instance, the report asserted that “gamers feel and interact with your product” in games—more than they can do with traditional billboards.
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Coca-Cola's partnership with League of Legends parent Riot Games includes features that meld the gaming and real worlds. Users scanning a code on a Coca-Cola Ultimate Zero Sugar can or bottle will be taken to the Coca-Cola Creations hub, where they can take a selfie, and see themselves in “Ultimate” form as a character in the game. An Ultimate Emote Generator, also available at the hub, is an Instagram filter allowing players to view themselves in the style of League of Legends emotes for social sharing. Players can unlock limited edition Ultimate emotes in-game through a series of special missions.