LPGA’s ‘Putt Like a Lady’ VR game is darker and more surreal than anyone expected

Accenture Song created what seemed to be an immersive putting challenge, but actually explored the intense pressures on the athletes

Published On
Jun 14, 2023
A giant eyeball hovering above a putting green with people lining the perimeter of a sandtrap with the line "In Her Head"

Editor's Pick

By now, VR experiences have become same-old same-old, but Accenture Song subverted expectations with an interesting project for the LPGA—a virtual experience called “In Her Head” that’s unsettling, innovative and unique enough to be in the running for the Tribeca X Award.

“In Her Head” premiered in April as a VR experience at an LPGA spring tournament. Attendees put on VR goggles and were invited to play a game called “Putt Like a Lady”—a rather condescending name, as the case study points out, for what looked like an ordinary putting challenge.

But things soon took a turn for the bizarre, as the golf ball transformed into a eyeball staring up at the player, and the hole expanded into a yawning blackness—swallowing the ball, then the player, and leading to an existential darkness where the user is forced to contemplate the intense pressures LPGA players face daily.

 

The project—led by Jason Kreher, chief creative officer, brand for North America, at Accenture Song—is based on real stories from 60 female golfer interviews. The goal is to shift the thinking on what it’s really like to “putt like a lady”—as women in the sport battle not only on the course but a world where they get only a sliver of sponsorship money to pay for agencies, travel costs, equipment, coaching and more.

Hijacking a lighthearted game with something more upsetting is a bold move for the LPGA, and an impressive addition to the conversation around mental health in sports generally.

 “Empathy is one of the strongest ways to help change someone's point of view,” said Kreher. “For this project it wasn't enough to tell people that the pressures unique to female athletes are insane ... we needed them to feel it. Immersive experiences are cool, but this one was an incredibly effective way to tell this story.” 

“Those who joined this thinking they could beat some of the best female athletes in the world were visibly less confident when walking out. It was moving to feel the tone shift as people walked in, thinking it was a fun game, only to emerge with their minds changed,” added Sollin Sæle, creative at Accenture Song. 

A photo of the "Putt Like a Lady" installation at a recent LPGA tour event
 
“The ‘In Her Head’ experience was a triumphant and innovative success that showcased the constant and daily challenges in the world of professional women golfers, in front of an active audience at one of the LPGA Tour’s most prestigious major championships,” said Brian Carroll, the LPGA’s EVP of global media distribution and partnerships. “The immersive activation was one-of-a-kind in launching our partnership with Accenture, and we hope spectators walked away with a newfound perspective as it pertains to the trials and tribulations in succeeding in the highest levels of sport.” 

Audiences at Tribeca X 2023 will get a taste of experience. See more about the project at inherhead.io.

Credits

Date
Jun 14, 2023
Client :
LPGA
Agency :
Accenture Song
Chief Creative Officer :
Jason Kreher
Art Director :
Ragen Fykes
Art Director :
Sollin Saele
Design Director :
Mike Weihs
Designer :
Dara Neubauer
Creative Technologist :
Grant Thomas
Executive Producer :
Justin Durazzo
Producer :
Lisa Calgaro
Head of Brand Strategy :
Amber Browning Higgins
Group Lead :
Alex Woods
Account Director :
Crystal Chan
Assistant Account Manager :
Keegan McManus
Metaverse Design Leadership :
Emma Cochrane
Experience Design Manager :
Sam Carpenter
Business Affairs :
Aynsley Starbuck
Commisioner :
Mollie Marcoux
VP Global Media & Partnerships :
Brian Carroll
Sr Manager Corporate Partnerships :
T.J. Goco
Manager Communications :
Megan McGuire
VR Production & Sound :
Accenture
Creative Technology :
Roberto Perez
Producer :
Cristina Maristany
Sound Engineer :
Giacomo Garoffolo
3D Lead Artist :
Eduardo Oliden Hermida
3D Senior Artist :
Luigi Russo
XR Designer :
Fahran Qureshi
Technical Artist :
Bobby Fata
XR Designer :
Guillaume Carre
Post-Producer :
Troy Landry
Post Producer :
Kate Peiler
Post Producer :
Nicholas Batignani
Post Producer :
Rebecca Ward
Post Producer :
Curtis Fields
Post Producer :
Victor Knai
Post Producer :
Alexander Okon
Post Producer :
Joshua Opel
Post Producer :
Adrian Zamora
Post Producer :
Joseph Burrage
Post Producer :
Tomas Gonzalez Jr.
Post Producer :
T.E. Christensen
Post Producer :
Matt Pavolaitis
Post Producer :
Sophie Rudoff
Videography + Photography :
Accenture Song
Photographer :
Paul McGeiver
Producer :
Rachel Scarpelli
Post-Producer :
Nattallie Schiavo
Experiential Production :
Early Spring
Creative Director :
Kamil Tyebally
Designer :
Trinity Montgomery
Producer :
Carmen Mouynes
Producer :
Monica Brouwer
Fabrication :
Luke Adamson
Lighting :
William Kennedy

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