As for how the devices stack up for work-related tasks, marketers are split. Baghdjian likes Quest because it’s lighter weight—515 grams versus Vision Pro’s 600 to 650 grams (although Meta Quest Pro weighs over 700 grams). He also views the prohibitive pricing of Vision Pro as an impediment to collaboration, since many professionals are not willing or able to shell out $3,500 for another work device. The Social Lights’ Swan, too, views Quest as “far ahead” in terms of professional services.
However, Justin Fredericks, CEO of AR marketing platform Ar/t House, is drawn to Vision Pro’s “augmented productivity,” which allows a user to effectively “[pull] all the apps out of [their] phone, placing and resizing them [in] mid-air…to then experience [them] hands-free,” he said.
This functionality is why Hurd, too, sees Vision Pro as the better work device, since it more closely resembles the experience of working on a desktop. Multiple app-tasking is not seamless on Quest, he said, exacerbated by the need to use external controllers. Vision Pro, on the other hand, utilizes eye-tracking technology for user input and selection.
Intangibles
As with any product and its potential for success, there are certain factors to consider that have more to do with its context than content.
Brand affinity, for example, will undoubtedly play a role in how both Vision Pro and Meta Quest are received by consumers and marketers. Apple has the clear upper hand in this regard, said Funday’s Baghdjian, “[giving] it a much higher likelihood of winning, even with an inferior product.”
To glean this in effect in real-time, all one has to do is see the “lengthy lines out the door at Apple Stores to demo Vision Pro,” according to VRdirect’s Illenberger.
“They have gone viral in a number of different ways since the product shipped. Now imagine what’s going to happen once the developers they’ve targeted start to build apps around gaming, functionality, sports or apps we haven’t even thought of yet?” he said.
Not only does Meta typically fail to receive the level of enthusiasm and fandom showered upon Apple, but it sees even negative affinity thanks to its recurring scandals in the social media space. A study conducted in the U.K. last year by Forbes Advisor found that Meta is one of the least favored technology companies, with 48% of consumers considering it untrustworthy.
Another intangible advantage that Vision Pro has over Quest is that it plugs into the Apple ecosystem—the technological layer underpinning hundreds of millions of people’s daily lives. Vision Pro can integrate with the data on a user’s iPhone, iPad, Macbook, Apple Watch and whatever other Apple product they own, said VML’s Hurd.
Apple Pay, for example, allows for seamless shopping within the device, secured by an optic ID scan. With Quest, one is “constantly taking off the headset,” said Hurd, in order to pay from their mobile phone.
These intangibles could benefit Apple as it competes with Meta’s multi-year head-start in the headset market. But mainstream adoption could still be years away. Members of Apple’s Vision Pro team expect the device will need four generations to hit its stride in the public, according to Bloomberg.
“It’s a long game,” said Baghdjian.