The case studies show how brands can leverage different ways to integrate real-world aspects into their experiences. Walmart Discovered allows customers to order real items to be shipped to their physical addresses—and receive digital twins of those items inside the platform. Paris Hilton’s Slivingland offers podcast listening parties and opportunities to appear in music videos.
Universal Pictures’ “Kung Fu Panda 4 Obby” demonstrates how entertainment companies can launch a temporary world to promote a new release. Warner Bros. recently made a similar activation for “Beetlejuice, Beetlejuice” that featured a virtual box office in which users could purchase real movie tickets.
Roblox still has room to improve its ad business, however. According to Henry, the platform has yet to establish a way for brands to take full advantage of the many creators that build out its ecosystem. Roblox has been doing more to help this cohort develop large followings, which has made them an enticing partner for brands.
And while marketers have proven their ability to catch Roblox users’ attention, retaining this attention through continued incentives remains an obstacle.
“Advertisers have to stop thinking about exploiting group interests,” Henry said. “We are no longer advertising 'at' audiences, rather inviting them to play.”