Gen Z-aged Roblox users are showing an outsized and increasing interest in virtual fashion, to the point that physical shopping is now secondary to much of the demographic. New data compiled by Roblox, which also reported third-quarter results this week, reveals how this trend is taking shape.
Over half (56%) of Gen Z-aged Roblox users report styling their virtual avatars as more important than styling themselves in the physical world. The preference is up from 42% as reported last year.
Not only does virtual fashion appear to be overtaking physical fashion for young Roblox users—Gen Z refers to those born between 1997 and 2012—but the interest is also influencing their style preferences in the real world. Roughly 84% of respondents agree that their physical style is at least somewhat inspired by their avatars’ style, and over half (54%) admit to being extremely inspired.
The findings signal a promising verdict for brands that have sought to reach young audiences through virtual wearables. Fashion retailers and brands including Macy’s, Ralph Lauren, Gucci and American Eagle have offered avatar accessories through experiences in the metaverse, as have brands outside the category, such as Vitaminwater and The Metropolitan Museum of Art.
For notable retailers, such efforts may be paying off in more ways than one. Exactly half of survey respondents said that after wearing a popular brand’s item virtually, they are extremely likely to do so in real life. And three-quarters of respondents said that wearing virtual fashion from a recognized brand is at least somewhat important to them.
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Of particular interest to Gen Zers are avatar fashion items with a physical counterpart (called “digital twinning”), which 43% of respondents said they want to see from fashion brands. Roughly 37% want to see fashion brands bring trending physical items into the metaverse, and 36% want rare, digital-only items that don’t yet exist in the physical world.